You can also end your rage on Your Turn as a Bonus Action. Once you have raged the maximum number of times for your Barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
As a barbarian, you gain the following class features. Hit Points. Hit Dice:. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
This makes that Action much more effective, but that's far too situational to justify a feat. 4th Level. Fast Movement: More movement is always helpful for a class that functions almost exclusively in melee. This provides a Status bonus while raging, so it might not stack with spells and similar effects, but it stacks with the Fleet feat.
BARBARIAN. Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.. You can use a bonus action to spend 1 shout to double your speed for one turn. While you.
Bonus Features in Barbarian Fury. There’s no shortage of action on offer in Barbarian Fury. Look out for wild nudges with multipliers, stacked symbol respins as well as a free spins feature with multipliers.
Barbarian - Totem Warrior: This winds up being so much better than other options it is the only true option. Power is not based off of class levels, important since we only take 3 levels of it. Not reliant on Bonus Action, something consumed by the monk nearly every turn. Best tankiness in the game.
As a barbarian, you gain the following class features: Rage. In battle you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have Advantage on Strength checks and Strength saving throws.
Spells which allow you to do something as a bonus action Animate Dead, Animate Objects, Create Undead, Dancing Lights, Flaming Sphere, Grasping Vine, Mordenkainen’s Sword, Spiritual Weapon, Unseen Servant - command summoned creatures or objects. Arcane Gate - rotate the gate. Aura of Vitality - heal one creature in range for 2d6 HP.